Kronorium
Item Augment Name Agument Effect Enabled
Juggernog Major PROBIOTIC Slightly increase maximum health with Jugger-Nog.
TURTLE SHELL Armor acts as a shield on your back, completely absorbing damage to your back. No damage mitigation when hit from the front.
REACTIVE ARMOR When an armor plate breaks, nearby normal enemies are stunned for a short time.
Minor RETALIATION Deal bonus damage while health is low.
HARDENED PLATES Armor plates have more damage mitigation
DURABLE PLATES Slightly increase armor durability.
Stamin Up Major FREE FALLER Become immune to fall damage.
DASHER Increase Tactical Sprint duration.
STALKER Walk faster while aiming.
Minor HARD TARGET While Tactical Sprinting, projectile damage is reduced.
QUARTERBACK Use equipment while sprinting.
HOT FOOT Gain a speed boost after your equipment kills an enemy.
Speed Cola Major SUPERCHARGED Field Upgrades recharge a bit faster.
CLASSIC FORMULA Reload speed is even faster.
PHANTOM RELOAD Weapon magazines are slowly refilled over time.
Minor SPEEDY ROULETTE The Mystery Box settles much faster.
QUICK SWAP Swap weapons faster.
FAST PITCHER Deploy equipment faster..
Deadshot Major DEAD HEAD Further increase in critical damage.
DEAD FIRST Deal double critical damage if an enemy is at full health.
DEAD AGAIN Critical hits have a chance of adding a bullet to your magazine.
Minor DEAD BREAK Increase damage to armor pieces.
DEAD DRAW Reduce hip-fire spread.
DEAD SET Reduce gun movement while performing advanced movement.
Quick Revive Major EMT Reviving an ally allows them to keep all of the Perks on their bleed-out bar.
EQUIVALENT EXCHANGE Killing an enemy while downed will revive you and remove Quick Revive. This can be done up to three times.
DYING WISH On lethal damage, become immune to all damage for two seconds and keep one health. Quick Revive is removed on use.
Minor SWIFT RECOVERY Reviving an ally increases both of your movement speeds for a short time.
KARMIC RETURN Reviving an ally heals you to full health.
SLOW DEATH Increase your time in last stand.
Elemental Pop Major CITRUS FOCUS If a weapon has an Ammo Mod applied, Elemental Pop will only activate that one.
IMPERIL PEACH Enemies that hit you have a chance to trigger a random Ammo Mod.
ELECTRIC CHERRY Reloading creates an electric damage discharge that damages and stuns nearby normal enemies. The emptier the magazine, the stronger the damage.
Minor VULNERA BEAN Slightly increase enemy elemental weakness damage.
PINEAPPLE BLAST Equipment can also trigger a random Ammo Mod.
CHILL BERRY Slightly reduce all Ammo Mod cooldowns.
PHD Flopper Major GRAVITY MD Just falling from heights creates explosions.
DR RAM Tactical Sprint knocks down and damages base zombies.
PHD SLIDER Sliding into enemies triggers explosions.
Minor ENVIRONMENTALIST Become immune to environmental damage while sliding.
EOD TECHNICIAN Slightly reduce height and distance requirements for explosions.
TRIBOLOGIST Sliding distance and speed are increased.
Melee Macchiato Major EXPRESSO All melee attacks are slightly faster.
VAMPIRIC EXTRACTION Melee attacks heal a small amount of your health.
TRIPLE SHOT Your punch can hit multiple enemies at once.
Minor STICK 'N MOVE Backpedal speed is increased after a successful melee attack.
STRENGTH TRAINING Your punch can one-hit kill normal enemies for longer.
HIDDEN IMPACT Melee kills reload a portion of your held weapon.
Brainrot Major PLAGUE The charmed enemy has a chance to turn other enemies.
PHEROMONE The charmed enemy distracts nearby normal and special enemies for a short time.
BIG GAME Brain Rot can charm elite enemies.
Minor EXTENSION Brain Rot duration is slightly increased.
HASTE Brain Rot cooldown is slightly reduced.
EXPLOSIVE Charmed enemies explode at the end of Brain Rot's duration, dealing toxic damage.
Cryofreeze Major BIG GAME Cryo Freeze can slow elite enemies.
ICE CLOUD Enemies that are killed while frozen may leave a cloud that slows enemies.
FROZEN STIFF Enemies are frozen in place.
Minor EXTENSION Slightly increase the slow duration.
FREEZER BURN Slightly increase damage to frozen enemies.
LIQUID NITROGEN Significantly increase your chance for Cryo Freeze to activate.
Dead Wire Major CHAIN LIGHTNING The stunned enemy can spread the stun to others.
BIG GAME Dead Wire can stun elite enemies.
LIGHTNING STRIKE A bolt of lightning strikes from above, stunning all normal and special enemies in the area.
Minor HIGH VOLTAGE Dead Wire deals slightly more damage.
HASTE Dead Wire cooldown is slightly reduced.
EXTENSION The stun and electric field last longer.
Napalm Burst Major BIG GAME Napalm Burst can burn elite enemies.
THERMITE Increase burn effect damage.
FIREBOMB Burned enemies explode on death, spreading the fire to nearby enemies.
Minor EXTENSION Increase the burn duration.
INCENDIARY Each damage tick has a small chance to spread to a nearby enemy.
CONTACT BURN Initial burn effect deals more damage.
Shadow Rift Major BIG GAME Shadow Rift can activate on elite enemies.
TOPPLE DANGER Warp one enemy that deals shadow damage to others
EXPLOSIVE RAIN Enemies that are dropped from portals will explode on contact with the ground.
Minor HASTE Shadow Rift cooldown is reduced.
TARGETED Dropped enemies will fall on other enemies.
SUPERMASSIVE The singularity's lethal radius is increased and can kill more enemies.
Aether Shroud Major GROUP SHROUD Nearby players are also cloaked.
BURST DASH Warp forward a short distance, killing all normal enemies in your path.
VOID SHEATH Swap to your dedicated melee weapon as it's imbued with Dark Aether energy. Kills allow you to stay in Aether Shroud for longer.
Minor INSTANT RELOAD Activation instantly reloads your currently held weapon.
EXTRA CHARGE Increase max charges by one.
EXTENSION Aether Shroud duration is significantly increased.
Dark Flare Major EXTENSION Significantly increase Dark Flare duration.
SUPERNOVA The beam is replaced with a sphere that damages nearby enemies as it travels. The ball detonates at the end of Dark Flare's duration.
DARK PACT Beam heals and revives other players on contact.
Minor BROAD BEAM Significantly increase the size of the beam.
HEAVY SHADOW The beam slows enemies on contact.
EXTRA CHARGE Increase Max Charges by one.
Frenzied Guard Major PHALANX Teammates can also repair armor from kills while near you.
RETRIBUTION Trigger an explosion on activation. Normal enemies that melee the player are damaged and knocked down.
FRENZY FIRE While Frenzied, use ammo from stock.
Minor REPAIR BOOST Repair more armor per kill.
EXTENSION Increase Frenzied Guard duration.
RALLY On activation, repair all nearby teammates' armor to full.
Healing Aura Major RESILIENCE All affected players have their health regeneration delay reduced and their rate of healing increased temporarily.
ENDURING RADIANCE The beams and their healing effects persist for a short time after leaving the area of effect.
PERSISTENCE Revived players keep all Perks on their bleed-out bar.
Minor INNER STRENGTH Affected player damage is slightly increased for a short time.
PROTECTION Healed players have damage slightly mitigated for a short time.
STOIC PRESENCE On activation, Special and Elite enemies are stunned while normal enemies are knocked down.
Energy Mine Major SCATTER The Energy Mine will split into three mines that scatter and detonate one time each.
TURRET Instead of a mine, deploy a turret that shoots at the nearest enemy.
CAROUSEL Three Energy Mines will float around you, detonating when an enemy is nearby.
Minor FREQUENCY BOOST Increase detonation count and duration of Energy Mine.
EXTRA CHARGE Increase max charges by one.
SIREN Energy mine now attracts nearby normal enemies for a short time.

SELECTED AUGMENTS