| Juggernog |
Major |
PROBIOTIC |
Slightly increase maximum health with Jugger-Nog. |
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| TURTLE SHELL |
Armor acts as a shield on your back, completely absorbing damage to your back. No damage mitigation when hit from the front. |
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| REACTIVE ARMOR |
When an armor plate breaks, nearby normal enemies are stunned for a short time. |
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| Minor |
RETALIATION |
Deal bonus damage while health is low. |
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| HARDENED PLATES |
Armor plates have more damage mitigation |
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| DURABLE PLATES |
Slightly increase armor durability. |
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| Stamin Up |
Major |
FREE FALLER |
Become immune to fall damage. |
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| DASHER |
Increase Tactical Sprint duration. |
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| STALKER |
Walk faster while aiming. |
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| Minor |
HARD TARGET |
While Tactical Sprinting, projectile damage is reduced. |
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| QUARTERBACK |
Use equipment while sprinting. |
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| HOT FOOT |
Gain a speed boost after your equipment kills an enemy. |
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| Speed Cola |
Major |
SUPERCHARGED |
Field Upgrades recharge a bit faster. |
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| CLASSIC FORMULA |
Reload speed is even faster. |
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| PHANTOM RELOAD |
Weapon magazines are slowly refilled over time. |
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| Minor |
SPEEDY ROULETTE |
The Mystery Box settles much faster. |
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| QUICK SWAP |
Swap weapons faster. |
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| FAST PITCHER |
Deploy equipment faster.. |
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| Deadshot |
Major |
DEAD HEAD |
Further increase in critical damage. |
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| DEAD FIRST |
Deal double critical damage if an enemy is at full health. |
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| DEAD AGAIN |
Critical hits have a chance of adding a bullet to your magazine. |
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| Minor |
DEAD BREAK |
Increase damage to armor pieces. |
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| DEAD DRAW |
Reduce hip-fire spread. |
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| DEAD SET |
Reduce gun movement while performing advanced movement. |
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| Quick Revive |
Major |
EMT |
Reviving an ally allows them to keep all of the Perks on their bleed-out bar. |
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| EQUIVALENT EXCHANGE |
Killing an enemy while downed will revive you and remove Quick Revive. This can be done up to three times. |
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| DYING WISH |
On lethal damage, become immune to all damage for two seconds and keep one health. Quick Revive is removed on use. |
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| Minor |
SWIFT RECOVERY |
Reviving an ally increases both of your movement speeds for a short time. |
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| KARMIC RETURN |
Reviving an ally heals you to full health. |
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| SLOW DEATH |
Increase your time in last stand. |
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| Elemental Pop |
Major |
CITRUS FOCUS |
If a weapon has an Ammo Mod applied, Elemental Pop will only activate that one. |
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| IMPERIL PEACH |
Enemies that hit you have a chance to trigger a random Ammo Mod. |
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| ELECTRIC CHERRY |
Reloading creates an electric damage discharge that damages and stuns nearby normal enemies. The emptier the magazine, the stronger the damage. |
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| Minor |
VULNERA BEAN |
Slightly increase enemy elemental weakness damage. |
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| PINEAPPLE BLAST |
Equipment can also trigger a random Ammo Mod. |
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| CHILL BERRY |
Slightly reduce all Ammo Mod cooldowns. |
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| PHD Flopper |
Major |
GRAVITY MD |
Just falling from heights creates explosions. |
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| DR RAM |
Tactical Sprint knocks down and damages base zombies. |
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| PHD SLIDER |
Sliding into enemies triggers explosions. |
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| Minor |
ENVIRONMENTALIST |
Become immune to environmental damage while sliding. |
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| EOD TECHNICIAN |
Slightly reduce height and distance requirements for explosions. |
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| TRIBOLOGIST |
Sliding distance and speed are increased. |
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| Melee Macchiato |
Major |
EXPRESSO |
All melee attacks are slightly faster. |
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| VAMPIRIC EXTRACTION |
Melee attacks heal a small amount of your health. |
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| TRIPLE SHOT |
Your punch can hit multiple enemies at once. |
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| Minor |
STICK 'N MOVE |
Backpedal speed is increased after a successful melee attack. |
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| STRENGTH TRAINING |
Your punch can one-hit kill normal enemies for longer. |
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| HIDDEN IMPACT |
Melee kills reload a portion of your held weapon. |
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| Brainrot |
Major |
PLAGUE |
The charmed enemy has a chance to turn other enemies. |
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| PHEROMONE |
The charmed enemy distracts nearby normal and special enemies for a short time. |
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| BIG GAME |
Brain Rot can charm elite enemies. |
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| Minor |
EXTENSION |
Brain Rot duration is slightly increased. |
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| HASTE |
Brain Rot cooldown is slightly reduced. |
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| EXPLOSIVE |
Charmed enemies explode at the end of Brain Rot's duration, dealing toxic damage. |
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| Cryofreeze |
Major |
BIG GAME |
Cryo Freeze can slow elite enemies. |
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| ICE CLOUD |
Enemies that are killed while frozen may leave a cloud that slows enemies. |
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| FROZEN STIFF |
Enemies are frozen in place. |
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| Minor |
EXTENSION |
Slightly increase the slow duration. |
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| FREEZER BURN |
Slightly increase damage to frozen enemies. |
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| LIQUID NITROGEN |
Significantly increase your chance for Cryo Freeze to activate. |
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| Dead Wire |
Major |
CHAIN LIGHTNING |
The stunned enemy can spread the stun to others. |
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| BIG GAME |
Dead Wire can stun elite enemies. |
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| LIGHTNING STRIKE |
A bolt of lightning strikes from above, stunning all normal and special enemies in the area. |
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| Minor |
HIGH VOLTAGE |
Dead Wire deals slightly more damage. |
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| HASTE |
Dead Wire cooldown is slightly reduced. |
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| EXTENSION |
The stun and electric field last longer. |
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| Napalm Burst |
Major |
BIG GAME |
Napalm Burst can burn elite enemies. |
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| THERMITE |
Increase burn effect damage. |
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| FIREBOMB |
Burned enemies explode on death, spreading the fire to nearby enemies. |
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| Minor |
EXTENSION |
Increase the burn duration. |
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| INCENDIARY |
Each damage tick has a small chance to spread to a nearby enemy. |
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| CONTACT BURN |
Initial burn effect deals more damage. |
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| Shadow Rift |
Major |
BIG GAME |
Shadow Rift can activate on elite enemies. |
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| TOPPLE DANGER |
Warp one enemy that deals shadow damage to others |
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| EXPLOSIVE RAIN |
Enemies that are dropped from portals will explode on contact with the ground. |
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| Minor |
HASTE |
Shadow Rift cooldown is reduced. |
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| TARGETED |
Dropped enemies will fall on other enemies. |
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| SUPERMASSIVE |
The singularity's lethal radius is increased and can kill more enemies. |
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| Aether Shroud |
Major |
GROUP SHROUD |
Nearby players are also cloaked. |
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| BURST DASH |
Warp forward a short distance, killing all normal enemies in your path. |
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| VOID SHEATH |
Swap to your dedicated melee weapon as it's imbued with Dark Aether energy. Kills allow you to stay in Aether Shroud for longer. |
|
| Minor |
INSTANT RELOAD |
Activation instantly reloads your currently held weapon. |
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| EXTRA CHARGE |
Increase max charges by one. |
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| EXTENSION |
Aether Shroud duration is significantly increased. |
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| Dark Flare |
Major |
EXTENSION |
Significantly increase Dark Flare duration. |
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| SUPERNOVA |
The beam is replaced with a sphere that damages nearby enemies as it travels. The ball detonates at the end of Dark Flare's duration. |
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| DARK PACT |
Beam heals and revives other players on contact. |
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| Minor |
BROAD BEAM |
Significantly increase the size of the beam. |
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| HEAVY SHADOW |
The beam slows enemies on contact. |
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| EXTRA CHARGE |
Increase Max Charges by one. |
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| Frenzied Guard |
Major |
PHALANX |
Teammates can also repair armor from kills while near you. |
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| RETRIBUTION |
Trigger an explosion on activation. Normal enemies that melee the player are damaged and knocked down. |
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| FRENZY FIRE |
While Frenzied, use ammo from stock. |
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| Minor |
REPAIR BOOST |
Repair more armor per kill. |
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| EXTENSION |
Increase Frenzied Guard duration. |
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| RALLY |
On activation, repair all nearby teammates' armor to full. |
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| Healing Aura |
Major |
RESILIENCE |
All affected players have their health regeneration delay reduced and their rate of healing increased temporarily. |
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| ENDURING RADIANCE |
The beams and their healing effects persist for a short time after leaving the area of effect. |
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| PERSISTENCE |
Revived players keep all Perks on their bleed-out bar. |
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| Minor |
INNER STRENGTH |
Affected player damage is slightly increased for a short time. |
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| PROTECTION |
Healed players have damage slightly mitigated for a short time. |
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| STOIC PRESENCE |
On activation, Special and Elite enemies are stunned while normal enemies are knocked down. |
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| Energy Mine |
Major |
SCATTER |
The Energy Mine will split into three mines that scatter and detonate one time each. |
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| TURRET |
Instead of a mine, deploy a turret that shoots at the nearest enemy. |
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| CAROUSEL |
Three Energy Mines will float around you, detonating when an enemy is nearby. |
|
| Minor |
FREQUENCY BOOST |
Increase detonation count and duration of Energy Mine. |
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| EXTRA CHARGE |
Increase max charges by one. |
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| SIREN |
Energy mine now attracts nearby normal enemies for a short time. |
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